Saturday, November 17, 2012
10H Magic Mountain Geist Zhegelaya milk Sa experience.
First, let me look at the BOSS, a full pressure of our three CD called equipment testing machine, is not false, when the team and equipment are more than 475 tried, but the gap is still around 4000W. Decisively abandon ordinary away, all fear of the heart opened, and equipment to enhance try again, and finally today, after pressing violent line.
Ado, share combat experience a lot of cheer to friends still fighting!
A. Team Configuration:
DK and FQ Tan, DD aspects: AM, destruction of surgery, cats Germany, hunter, JLM, FS * 2. Treatment: milk S and milk Q. That is, the legendary 2.5 treatment play.
We have here a 2.5 treatment of the main factors that ye have one, DKT DKT special mechanism, leading to even voodoo doll personnel with various know the truth of death, really miserable miserable. Conditional team try not practical DKT.
2.5 treatment of damage reduction will be relatively more, BOSS small violent group blood pressure is not so great, and JLM named as BOSS voodoo doll allocation will occupy one of those places. BOSS point voodoo doll mechanism every one will point a Tanzanian, a treatment and a DPS. The JLM certainly as a treatment places.
II. Attrition aspects
Tanks aspects: H mode new big strange mechanism (an only tanks able to see into the infield DPS can see) then need to enter the infield two DPS help T points out can saw the white strange, or when the time comes, T singled endless strange died.
DPS: the voodoo doll people suffer a variety of throwing knives, resulting in a milk on die. Is and DKT linked to the two Cooler, 1S DOT 30W, as well as affluent 10W there!
The whole group: infield mobs constantly refresh, DPS can not make up the infield knife kill outfield too much pressure, the nature of the collapse of the whole group.
The 2012 nature: BOSS6 whole hard-violent, no chance to escape, even if the whole group is full of blood, but also the whole regiment seckill.
III. Cycle on door
PS: the entire BOSS war just need to approach 7, re-entering the eighth represents going to die soon. We follow this cycle distribution of the entry and exit of personnel. Many teams are not only not enough DPS reasons lead to confusion or because the entry and exit.
Door DD-priority:
Priority: SS (destruction) and AM. (A screen full of fire, rain and a variety of multi-objective the infield discredited VIP). Remaining FS, LR, XD, belonging to the approach point to kill residual blood left by the SS and AM multi-target DOT mobs.
For example: the opening point of NQ, then I as the main treatment is certainly into the first root TT and SS and AM. So the three of us as a portfolio, certainly 1.3.5.7 owned by us.
2.4.6 approach:
Opening roll call order: must point 1 Tanzania 1DD1 complement. Then fill the opening roll call and DD is definitely enter the two totem. With the combination of our three 3 TT out, is to get to the fourth round of treatment to enter the point voodoo doll of two DD + opening has not been named.
In fact, the entire 1,3,5,7 a fixed set. The 2,4,6 the middle just to have a change. No choice, because voodoo doll must point 3 individuals and a 30S can not re-enter the infield DBUFF to choose from, it was not much.
IV. Battle TIPS:
Opening: Drugs in advance, opening SX, including treatment. Stations crowds collection. Fire Elemental, Flame Shock, Fireball, Lightning Bolt, (opening group blood pressure is not large, JLM Smite Healing Stream TT enough)
Points doll first approach: RL assigned to enter within the field of personnel, and ready to enter the second root TT personnel assigned opening (also named treatment and DD and arbitrary DD). This time you need to throw a heavy rain, I as 1,3,5,7 door treatment, blue no pressure
Throw back to blue TT before entering the first TT complement the flame TT to BOSS Shanghao DOT time to rub Lightning Bolt and Fireball. Remember team is always poor DPS. The pressure time into the infield, 10S This helps the door Tanzania beat 打怪, do not let him die infield.
Out of the second root of TT: arrange personnel approach seconds into, enter infield DD points out on a residual blood left by mobs, this time will find that the mobs fewer than 3.
My door brush blood: Riptide + Healing Bay, Greater Heal is too slow, or simple and crude means better speed pursuit, Swift also lost. Brush over directly out to ease the pressure of over-the-counter. DD to stay inside for a while, playing several several card on OK.
Three people when a third TT is the first round of the approach (NS, AM, SS), so out of the loop, 1,3,5,7 go hang DOT. Hit mobs residual blood out. 2,4,6 go up the knife.
RUSH stages:
7 TT came out, that is, when Baotuan RUSH. Infield mobs will be more and more, this time need to open skills RL assigned good damage reduction hood pull pull aura Vampire pull milk tidal pull, soul TT pull, leapt pull life insurance of all kinds of red and sugar .
Note that skills do not pay repeat relay to come. Keep BOSS dead are there a damage reduction cycle. Remaining rely on DSP
PS: milk S paved the heavy rain, after the milk tide throw brush chain. The TT then leapt up against the T Meng brush open the soul after the end of the milk tide. Basic damage reduction all the way to cover the past when the pressure is not particularly large.
V. A summary of the whole battle:
Our team overall DPS of all higher than 7.5W, as 0.5DPS the JLM for his output is 3W. Maximum 8.8W, minimum 7.8W. The fighting time about 5 minutes and 50 seconds, more than 10 seconds on the hard BOSS wild. Or pressure BOSS, sober-minded and hardware support. Hope fighting in colleagues refueling!
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