Wednesday, October 17, 2012

Diablo 3 1.05 solo lock difficulty 7 experience and recommendations


Armory

Morning, less than one hours the 7PP experience:

Task

Keeper is easy to find.

A3, I entered the stone wall blocking at the door, and scared me. I hit it dead four times, and then the key.

A1, quickly found the original into the tragic, but played twice did the key. This guy is easily KO.

Monster strength

Slightly better than expected, I DH blood anti-A are low, but can also be played. The few wore to play, part want to kite, and some will die a few times. Now fear most is the whirlpool, downwards they killed pullback.

Monster blood, I took about 2 million of Jordan, as well as the addition of two skills and equipment, feeling out enough. Than the starting time, time playing JY long, but acceptable. I think the foundation the 7PP can play. Of course, we must reduce the number of deaths.

(Due to new the BUILD, so there is a certain adjustment period, I believe the future can get used to less dead)

Part of the monster is difficult to play, to choose a good route. Moving rapidly La Kuni Lurker and knives Lord, it is estimated that the the DH eternal pain and kite play, there has been early into A2 A3 hurry feet. I desolate sandy face of a group of La Kuni the Lurker dead to 20 seconds, he moved to A1.

Drop

Significantly strengthened the little monster crackling out yellow,61-62 equipment have had to see, Some Properties amazing.

Market and transactions

AH now not take.

Swap rate and 105 updated according to the current situation, it is recommended that a non-the Seaview rushed shot, my stuff will all half.

DH occupational experience

I dh, in exchange for the old set of Jordan. Due to low blood resistance, the biggest problem is still survive, the output aspect trap strong recommendations hurry to start, of course, do not spend a high price.

Passive plus perfect, initiative together with wild boar and traps, and other casual.

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