Wednesday, October 31, 2012

Test: Shield Shield defense becomes how much the hardest?

Career life by shield anyone want to understand would like to know, for occupational balance correction, began to focus on the shield defense and hit the invincible iron walls of the shield defense, AION hide the true. (1)
 How to experiment?

Set 1600 to 2400 of the role of the defense shield and Hit the role from 1400 to 1700, 100 of 200 back attack investigation Shield defense engine rate the experimental shield defense ruled by the most suitable, but I did not ruled by role, and so with sword stars in LV41 alternative, and attack roles for the same level of kill Star.
 Shield the defensive 1600 (2)



 Hit 1400: 51/200 back

Hit 1500: 11/200 back

Hit 1600: 0/200 back

Hit 1700: 0/200 back


 Hit 1400
 Hit 1500
 Hit 1600
 Hit 1700

Shield defense rate
(Shield defense numerical: 1600)
 25.5%
 5.5%
 0%
 0%
 Total 1600 first shield defense, killing star by Stone strengthening hit value from 1400 to 1700 began to experiment.
Based on the assumption that the hit value increased shield defense success rate and hit values ​​and has nothing to do with the defense value.
 Shield Defense 1700 (3)



 Hit 1400: 61/200 back

Hit 1500: 30/200 back

Hit 1600: 20/200 back

Hit 1700: 0/200 back


 Hit 1400
 Hit 1500
 Hit 1600
 Hit 1700

Shield defense rate
(Shield defense numerical: 1700)
 30.5%
 15%
 10%
 0%
The Shield Defense 1700 experiment, 300 to 0, and hit poor, but hit in 1600 when the defense shield launch, hit 1700 defense shield or not to launch. Can be seen tomorrow since shield defense success rate and shield defense and hit the numerical difference.
 Shield Defense 1800 (4)

 Hit 1400: 75/200 back

Hit 1500: 55/200 back

Hit 1600: 36/200 back

Hit 1700: 22/200 back


 Hit 1400
 Hit 1500
 Hit 1600
 Hit 1700

Shield defense rate
(Shield defense numerical: 1800)
 37.5%
 27.5%
 18%
 11%


The defense shield 1800 experiment, and hit the numerical difference of +400 to 100.
 Shield the defensive 1900 (5)



 Hit 1400: 90/200 back

Hit 1500: 77/200 back

Hit 1600: 50/200 back

Hit 1700: 41/200 back


 Hit 1400
 Hit 1500
 Hit 1600
 Hit 1700

Shield defense rate
(Shield Defense the numerical: 1900)
 45%
 33.5%
 25%
 20.5%
1900 The Shield defense to experiment, and the Hit the value difference of +500 to 200. Speculated that the defense shield and hit the poor every rose 100 about 9 to 10%.
 Shield Defense 2000 (6)



 Hit 1400: 91/200 back

Hit 1500: 90/200 back

Hit 1600: 87/200 back

Hit 1700: 64/200 back


 Hit 1400
 Hit 1500
 Hit 1600
 Hit 1700

Shield defense rate
(Shield defense numerical: 2000)
 45.5%
 45%
 43.5%
 32%
The defense shield 2000 to experiment, and the Hit the value difference of 600 to 300. Is worth noting that the shield defense rate of the 1400 to 1500 range, does not shield defense and hit poor every rise 100 about 9 to 10%, only 0.5% of the estimated several experiments like the above, do not shield defense rate ceiling? ?
 Shield the defensive 2100 (7)



 Hit 1400: 96/200 back

Hit 1500: 94/200 back

Hit 1600: 92/200 back

Hit 1700: 87/200 back


 Hit 1400
 Hit 1500
 Hit 1600
 Hit 1700

Shield defense rate
(Shield defense numerical: 2100)
 48%
 47%
 46%
 43.5%
In order to confirm that the upper limit of this experimental use defense shield 2100, and hit the numerical difference experiment with in the poor range of more than 500 +700 to 400, with Shield Defense 2000 no additional effect.
 Shield the defensive 2200 (8)

 Hit 1400: 112/200 back

Hit 1500: 105/200 back

Hit 1600: 101/200 back

Hit 1700: 100/200 back
 Hit 1400
 Hit 1500
 Hit 1600
 Hit 1700
Shield defense rate
(Shield defense numerical: 2200)
 56%
 55%
 50.5%
 50%
The 2200 experiment with the defense shield, and hit the numerical difference of +800 to 500 the hit becomes low, due to the increase in ERA
Measured ERA highest number of 56%, perhaps due to the probability of error, determine the numerical experiments largest defense shield.
 Shield the defensive 2300 (9)



 Hit 1400: 104/200 back

Hit 1500: 107/200 back

Hit 1600: 112/200 back

Hit 1700: 101/200 back


 Hit 1400
 Hit 1500
 Hit 1600
 Hit 1700

Shield defense rate
(Shield defense numerical: 2300)
 52%
 53.5%
 56%
 50.5%
Sheld defense in 2300, and there is no significant difference in the law before the experiment proceeds
 The Shield Defense 2400 (10)



 Hit 1400: 103/200 back

Hit 1500: 107/200 back

Hit 1600: 109/200 back

Hit 1700: 114/200 back


 Hit 1400
 Hit 1500
 Hit 1600
 Hit 1700

Shield defense rate
(Shield defense numerical: 2400)
 51.5%
 53.5%
 54.5%
 57%


Finally shield defense of the 2400 experiment, but this time a bit strange that the peculiar phenomenon hit increased shield defense success rate.
So far a total crack down on 4200, 2066 shield defense is successful, calculate the percentage was 49.2%, speculated shield defense rate cap of 50%.
 The conclusion of the defense shield

Hit and shield defense shield defense rate the same interval with the same color.
Shield defense value than hit more than 500 defense significantly more.
Values ​​based on the hit and shield defense shield defense rate


 Hit 1400
 Hit 1500
 Hit 1600
 Hit 1700

Shield Defense 1600
 25.5%
 5.5%
 0%
 0%

Shield Defense 1700
 30.5%
 15%
 10%
 0%

Shield Defense 1800
 37.5%
 27.5%
 18%
 11%

Shield Defense 1900
 45%
 33.5%
 25%
 20.5%

Shield Defense 2000
 45.5%
 45%
 43.5%
 32%

Shield Defense 2100
 48%
 47%
 46%
 43.5%

Shield Defense 2200
 56%
 55%
 50.5%
 50%

Shield Defense 2300
 52%
 53.5%
 56%
 50.5%

Shield Defense 2400
 51.5%
 53.5%
 54.5%
 57%


Q. Hit and shield defense relationship?
Approximately 10% of the shield defense than hit low, shield defense does not launch, the value difference between 100
Q. shield defense boundaries?
The shield defense law from the above point of view than hit 500, shield defense rate upper limit value of 50%.
Q. recommended Shield defense with?
Stars hit the value of the general assessment of the 50 killed from 1600 to 1700, and the armor shield defense Demonic combination for about 2200 to 2300, the rest of the needed investment in the attack force, deadly, vitality and magic resistance.

Wednesday, October 17, 2012

Diablo 3 1.05 solo lock difficulty 7 experience and recommendations


Armory

Morning, less than one hours the 7PP experience:

Task

Keeper is easy to find.

A3, I entered the stone wall blocking at the door, and scared me. I hit it dead four times, and then the key.

A1, quickly found the original into the tragic, but played twice did the key. This guy is easily KO.

Monster strength

Slightly better than expected, I DH blood anti-A are low, but can also be played. The few wore to play, part want to kite, and some will die a few times. Now fear most is the whirlpool, downwards they killed pullback.

Monster blood, I took about 2 million of Jordan, as well as the addition of two skills and equipment, feeling out enough. Than the starting time, time playing JY long, but acceptable. I think the foundation the 7PP can play. Of course, we must reduce the number of deaths.

(Due to new the BUILD, so there is a certain adjustment period, I believe the future can get used to less dead)

Part of the monster is difficult to play, to choose a good route. Moving rapidly La Kuni Lurker and knives Lord, it is estimated that the the DH eternal pain and kite play, there has been early into A2 A3 hurry feet. I desolate sandy face of a group of La Kuni the Lurker dead to 20 seconds, he moved to A1.

Drop

Significantly strengthened the little monster crackling out yellow,61-62 equipment have had to see, Some Properties amazing.

Market and transactions

AH now not take.

Swap rate and 105 updated according to the current situation, it is recommended that a non-the Seaview rushed shot, my stuff will all half.

DH occupational experience

I dh, in exchange for the old set of Jordan. Due to low blood resistance, the biggest problem is still survive, the output aspect trap strong recommendations hurry to start, of course, do not spend a high price.

Passive plus perfect, initiative together with wild boar and traps, and other casual.