Saturday, February 23, 2013

World of Warplanes dev blog shows off 'massive visual improvements



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Wargaming.net's Dmitry "Overlord" Yudo has hinted at World of Warplanes' next major update on his development blog. The free-to-play World War II aviation shooter is due for some substantial upgrades including a new UI, "enhanced controls," and "massive visual improvements."

Yudo focuses on that last bit in his latest dev diary, and he even provides a series of before-and-after screenshots to showcase the game's upgraded aesthetic. World of Warplanes is Wargaming's free-to-play followup to World of Tanks, and it is currently in beta testing.

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Tuesday, February 5, 2013

ArenaNet details Guild Wars 2's living story



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   Guild Wars 2's latest content patch, the Flame and Frost prelude, went live this week, bringing with it the beginning of a new "living story." What is living story? ArenaNet narrative designer Angel McCoy is glad you asked, as she's written up a new blog post all about it.  buy guild wars 2 gold

   The living story team is responsible for adding new content to the story of Tyria -- new heroes, strange plots, and dramatic changes. The stories the team creates are played out over time in the world, following their narrative paths and slowly but surely changing the world of Tyria. Each bit of living story will only be available for a "Certain period of time," but carries lasting impacts. Players can look to special heralds in cities or a new achievement section for clues on where to head for the most recent bits of living story as they arrive in the game. buy or sell Guild Wars 2 gold   sell C9 Gold items COTN acheter des kamas sur dofus

Saturday, January 26, 2013

ArenaNet sells three million copies of Guild Wars 2, looks to the future


 
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We've got a whole passel of Guild Wars 2 news for you today, courtesy of ArenaNet Game Director Colin Johanson, who took to the company's blog to talk about some of the game plan for 2013. Johanson kicked things off by nonchalantly dropping the fact that Guild Wars 2 has now surpassed three million copies sold. (The last million milestone was hit in early September.) He then moved on to goals for 2013 -- specifically, to "build on areas of the game that were successful in 2012" and to "learn and apply lessons from things that didn't work as well."

ArenaNet has plans to add more events (since more events means fewer repeats all around), build new story lines, and give players of all levels a good reason to go back and re-examine content. Some of those good reasons will come in the form of tokens for achievements (which can be traded in for stuff like ascended gear and infusions), re-imagined daily achievements (and eventually, the option to complete only a certain subset of dailies to get the reward), and more vanity items.

Guilds will be getting more love with some new types of content, due "in early 2013," which will allow members to go on missions together. Over time, that system will be expanded with new rewards, missions, and tools to strengthen the importance of guilds within the Guild Wars 2 community. World vs. World will be seeing a lot of the same tweaks as the rest of the game, with the addition of improvements to culling and the introduction of paid server transfers.

PvP will also be getting some polish. Revamped reward systems, matchmaking based on skill, the ability to observe other matches, custom arenas, and leader boards have all been listed as part of the plan. In case that's not enough for the first half of the year, there are also plans to improve the looking for group tool, fix up the Fractals dungeon, set up leader boards on the website, redesign world and dungeon boss encounters, continue the war on bots, and otherwise tighten up the game as we know it.buy or sell GW2 items

Skip below the cut to let Johanson speak for himself.

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Wednesday, January 16, 2013

Precursor Scavenger Hunt - M.I.A




Colin “the destroyer of dreams” Johanson took to the official forums a few days ago to shed a little light on the precursor scavenger hunt.  Before you get your hopes up, it wasn't all good news.

Colin confirmed that the scavenger hunt isn't in development, but that they are looking at ways of increasing the gain and/or distribution of precursors. I don’t suppose this went down well with the vast majority of Guild Wars 2 players, considering they were led to believe it was in fact in development. You can read Colin’s original comment below or jump to the following link.

Hey guys,
Just a quick update on where the whole scavenger hunt system stands since I know that’s a topic many of you have brought up recently. We’re not currently actively working on building any sort of legendary precursor scavenger hunt, this is something we want to do in the future and we’re in the midst of designing how this would function, but no one is actively building this feature and you should not expect in the Jan/Feb/March releases at this point.

We are however working on expanding reward systems to make them more re-rewarding across all parts of the game, making the open world more rewarding, and adding new ways you can earn precursors as rewards via new reward systems taking advantage of our open persistent world.

Some of these additions will come as early as the January release, and will get covered in more detail in the next week or two as well release all the details about this release once testing has signed off it’s all ready to go in January. (we’ll also provide a high level summary of our goals with reward systems, etc. in our 2013 blog post, which should be out next week)    buy or sell GW2 items

In some respects I'm pleased their isn't one in development as it might make legendaries a little too accessible, but on the other hand it feels like ArenaNet's PR is a little “off” at the moment, with the right hand not knowing what the left is doing. I think in some circumstances this is causing too greater community expectation that then falls flat when it (whatever that may be) doesn't come to fruition.

Are you disappointed at the news?

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Tuesday, January 8, 2013

Diablo III Community Manager Bashiok Back To World Of Warcraft




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      For most people, this is pretty insignificant news, though its implications dig pretty deep. I mean, how could it not? This is Blizzard we’re talking about here. Bashiok, aka Micah Whipple, has been a longstanding community manager for Blizzard, formerly as Drysc for World of Warcraft before moving over to Diablo III and changing his handle. It made sense for Blizzard. Diablo III was their big release for 2012 (and possibly for the foreseeable future), so why not move over one of the big names from World Of Warcraft‘s award-winning community management team to oversee the new release?

      Just yesterday, however, it became official that Bashiok has moved back to World of Warcraft. It’s been noted that he’s left Diablo III since the Mists of Panderia launch, but now it’s official. But now everyone is kind of wondering why.

      The prevailing theory is that he lost his handle on the Diablo III side of things. Some people say he started out bad and got better and others will say he kind of middling all the way (or consistently great), but most agree that he had some unfortunate encounters with the community. Perhaps it’s telling that one of the top Google autocomplete suggestions for “Diablo 3 Bashiok” is “fired.”

      Then, in an attempt to offer an olive branch, he would reveal little nuggets of information to fans. Nothing too major, but enough for Blizzard to say that enough’s enough and move him back to a stale property with nothing to break in terms of juicy news. I guess it also didn't hurt that he’s familiar with how World of Warcraft communities need to be managed.

      The other theory is that Blizzard recognizes that Diablo III has been kind of a failure. Well, not a failure in the absolute sense that it bombed and it’s terrible but a failure relative to Blizzard standards and the expectations everyone had for the game. Talking with some industry friends, the consensus seems to be that Diablo III is a great game but kind of a hollow experience, lacking the chutzpah of Diablo II. And with patches either breaking things, only marginally improving things, or being imperceptibly catalytic, things weren't looking up without something like a straight-up expansion. So then the logic follows (according to the Internet, anyways, so take that as you will) that save any community resources you've got like Bashiok, move them to where they can be effective, and throw up support tickets in their wake until that fix happens.

      Then again, who knows? This is all Internet conjecture, which is generally the worst kind of conjecture. It’s nearly always unfounded, uninformed, and, above all, slightly tin-foil-hat paranoid. Either way, this is actually some pretty big news, especially in the wake of the recently scrapped Team Deathmatch update for Diablo III. Some are assuming Bashiok's move is an indicator that game director Jay Wilson will similarly be moved away from the continued updating and maintenance of the game, what with some interpreting his PvP blog post as somewhat of a slap in the face, contrarian to June 2012 AMA and thus most expectations.

Anyways, carry on with whatever your feelings are on Diablo III!


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